/*
	Copyright 2012 J. Gohlke
	Licensed under the Apache License, Version 2.0 (the
	"License"); you may not use this file except in
	compliance with the License. You may obtain a copy
	of the License at

	http://www.apache.org/licenses/LICENSE-2.0

	Unless required by applicable law or agreed to in
	writing, software distributed under the License is
	distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
	OR CONDITIONS OF ANY KIND, either express or
	implied. See the License for the specific language
	governing permissions and limitations under the
	License
 */
package com.gohlke.lwo;

/**
 *
 * @author David Wise
 */
public enum LightwaveObjectSurfaceChunkId {
    /*
     * Base color of the surface
     */
    COLR,
    /*
     * Difusse
     */
    DIFF,
    /*
     * Luminosity
     */
    LUMI,
    /*
     * Specular
     */
    SPEC,
    /*
     * Reflection
     */
    REFL,
    /*
     * Transparency
     */
    TRAN,
    /*
     * Translucency
     */
    TRNL,
    /*
     * Specular Glossiness
     */
    GLOS,
    /*
     * Diffuse Sharpness 
     */
    SHRP,
    /*
     * Bump Intensity
     */
    BUMP,
    /*
     * Polygon Sidedness
     */
    SIDE,
    /*
     * Max Smoothing Angle
     */
    SMAN,
    /*
     * Reflection Options
     */
    RFOP,
    /*
     * Reflection Map Image
     */
    RIMG,
    /*
     * Reflection Map Image Seam Angle 
     * 
     * This angle is the heading angle of the reflection map seam. 
     * If missing, a value of zero is assumed.
     */
    RSAN,
    /*
     * Reflection Blurring 
     * 
     * The amount of blurring of reflections. The default is zero.
     */
    RBLR,
    /*
     * Refractive Index 
     * 
     * 
     */
    RIND,
    /*
     * Transparency Options 
     */
    TROP,
    /*
     * Refraction Map Image 
     * 
     */
    TIMG,
    /*
     * Refraction Blurring
     */
    TBLR,
    /*
     * Color Highlights
     */
    CLRH,
    /*
     * Color Filter
     */
    CLRF,
    /*
     * Additive Transparency
     */
    ADTR,
    /*
     * Glow Effect
     */
    GLOW,
    /*
     * Glow value.
     */
    GVAL,
    /*
     * Render Outlines
     */
    LINE,
    /*
     * Alpha Mode
     */
    ALPH,
    /*
     * Alpha value
     */
    AVAL,
    /*
     * Vertex Color Map
     */
    VCOL,
    /*
     * A surface may contain any number of blocks which hold texture layers or shaders.
     */
    BLOK
    
    
}
